It practically one-shots hosts with just 15/15 Int/Faith and dark infusion.You can find the full list of patch notes, straight from the developer, below: Sure enough, the special Dark Orb attack is more effective than Great Resonant Soul at this low level, and it doesn’t cost any souls to use. So I decided to use staff hexes and the special Dark Orb attack from the Sanctum Crossbow instead. Soul Memory makes that really tough, if not impossible to do. I’d planned to use Great Resonant Soul to punish chuggers or hosts who summoned help. I wanted to make a low level Hex invader for maxing out the Bell Keepers covenant. Even just spamming it can easily catch people off guard and deal heavy damage or kill them outright. Many players seem unfamiliar with the roll timing for the Dark Orb attack, too. I’ve poised through a two-handed strong attack from a Zweihander with the special attack with a poise score of less than 10. There also seems to be some poise or hyperarmor on the special attack once you’ve reached a certain point in the firing animation. I’ve had chuggers run behind a wall while I was firing the Dark Orb at them, and when it hit the wall and exploded they still took the damage and died. It seems to hit through walls or around corners to a limited degree as well. I’ve seen it damage multiple phantoms standing right next to each other. It explodes into a small area, perhaps around the same size as a Fire Orb or Great Fireball. The speed of the Dark Orb special attack seems similar to the spell itself, but the hitbox is MUCH larger. It kills them nearly every time because the burst damage is too high for Estus healing alone to compensate. Invaded hosts nearly always run and chug when at half health or lower, so I keep this weapon in the 2nd slot of my main hand, give them space when they’re at low health to bait them into attempting to heal, and when they inevitably do, I quickly switch to it and fire the special Dark Orb attack. With dark crossbow bolts, regular shots hit for 200-300 damage on average. Dark infused, with 16/16 Strength/Dexterity and 30/30 Intelligence/Faith plus the Dark Clutch Ring I’m regularly hitting hosts I invade for 800-1200 dark damage with this weapon’s special Dark Orb attack, depending on their dark defense. I use this on an SL 155 Hex build invading around SM tiers 34+. This weapon is fantastic in PvP, especially for punishing Estus chuggers during invasions or picking off a host’s phantoms. Regular(R), Thrust(T), Slash(Sl), Strike(St) Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has. Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. The higher the player's stat, the higher the is (found on the player status screen). Scaling quality is from highest to lowest as follows: S/A/B/C/D/E. Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the. ((Link to build)) Sanctum Crossbow Upgrades (( Links only please, no embeds, no PvP videos.)) This adds roughly 2-300 damage to the special attack.
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